Innovation present in this industry affects not only entertainment but also business, engineering, health, and education.
Key Findings:
This online survey was conducted for AARP and ESA by GfK using the GfK Knowledge Panel.
For additional information about this report, contact G. Oscar Anderson of AARP Research atGAnderson@aarp.org.
Media inquiries should be directed to AARPs Media Relations Office atmedia@aarp.org.
Most play solo, and grandmothers are the most avid gamers.