Lifestyle
Make your next party a night to remember.
Birthdays only come once a year, so you might as well make yours memorable.
The older you get, the harder it becomes to celebrate your b-day.
Between friendsmoving to the suburbsand getting nannies to watch the kids, birthdays tend to fall by the wayside.
Just double-check to read the instructions beforehand, otherwise you might ruin your birthday buzz.
Each player should have a drink in front of them.
Whichever team flips all their cups first wins.
Whoever makes the structure fall over loses, and must finish their drink as punishment.
Whoever gets the question wrong has to drink.
Wheres The Water?
How to play:Set up cups filled with clear alcohol (vodka, tequila, etc.)
If not, everyone else takes a sip.
If they eat it, you drink.
If they dont, they drink.
If they miss a second time, they must take a sip.
If the spare change lands on the correct side, the player will pass the coin to the right.
Whoever gets the most votes per question has to drink.
If they laugh or smile, they have to drink.
If not, the group drinks.
Freeze
How to play:Pick a guest to be Mr.
Freeze at the beginning of the party.
Freeze will freeze periodically throughout the night, signaling to everyone else to drink.
Whoever is the last person to drink has to take a shot.
Eventually, the tapper picks someone to take a shot, and the chosen player has to tag them.
If they do, they get to take over tapping duties.
If not, they have to take a shot.
Its basically the adult version of Duck, Duck, Goose.
Sixes
How to play:Grab dice, and six cups of varying sizes (i.e.
shot glasses, bowls, etc.).
Roll the dice, and drink from the cup associated with the number it lands on.
For more instructions on how to play the ~involved~ game, seehere.
When you think someone is lying, yell bullsh*t and make them reveal their cards.
If the person calling them out is wrong, they take a drink and the cards.
Anyone who wants to hear the question takes a drink.
Theres no real winner for this game, but its a fun way to get the party started.
Upon reaching 21, everyone yells Cheers to the governor!
and takes a drink.
The players have to follow that rule when counting during the next round, and so on so forth.
Player B passes the notepad to Player C, who will do the same, and so on.
If they did, Player A takes a shot.
If not, everyone else takes a shot.
Each player draws a card from the pile and follows the assigned rule for their number.
If they create a gap between two cards, they have to drink.
Players who draw a King will pour their drink into the cup in the center of the table.
When the fourth and last King is drawn, the cardholder has to drink from the cup.
The players have 10 seconds to study their cards and cant look at them again.
The dealer flips a card from the bottom of the pyramid and shouts out the number and suit.
Whoever claims to have that card can direct another player to drink.
If the other player calls their bluff, the cardholder must reveal the card.
Four is the lowest ranking card.
(Twos can be used to clear a round, and threes can be used as wild cards.)
Each player lays a card or set of cards face-up.
The next player goes and does the same, while trying to beat the previous players hand.
If they cant play, they drink.
Once a contestant correctly guesses the drawing, stop the timer.
The person has to drink for every 20 seconds it took them to guess.
If no one can guess, the artist takes a shot.
Mafia
How to play:If youre aTraitorsstan, youll love this party game.
(BTW, everyone should have a blindfold no peaking!)
If the mafia members go undetected, all players must chug their drink.
For more specific rules on how to play,see here.
The players get out from under the table, take another shot, and repeat.
The players who get the questions wrong take a sip at the end of each round.
Whenever someone says or does your taboo word, take a drink.
This reverses the playing order of the game, but you cant say Does he?
Players who stumble over their words or mess up the order must drink.
Give an empty cup and a ping pong ball to two players.
Play until there are no more cups in the center.
Whoever misses the move before them or messes up the beat must drink.
After finishing a can, players grab another can and tape the empty bottle underneath the new drink.
Whoever has the longest wizards staff by the end of the night wins.